Paul Stafford January 23, , am. I know how you feel. Good layer management is key to efficient AutoCAD use. That makes it easy for everyone to see how the drawing has been constructed. Anthony Parziale January 23, , am.
(fixed) Non plot beds don't seem to be generating
Great tips! Jason T. Radice January 23, , am. Spot on! Forgot your password? Remember Me. No account? Sign up. Please enter your username or email address. Result: Beds would be built, but when refreshed the beds would not be rebuilt. Either way, they still would not count towards settler limit.
Some people say they don’t like plot.
Settler Limits: Same as first test. Rylasasin , Apr 21, Yagisan and NDCowdy like this. Thanks Rylasasin, good looking testing, glad It's not just me. I've got some more info on a couple of settlements which had shown issues for me and will try to find time to see if I can see what's gone wrong with them or if I can force the beds to show as I did eventually on my own level.
What is Defpoints layer of AutoCAD
I don't use Conqueror, so it's definitely not that with me, although there have been plenty of related updates for the main mod. NDCowdy , Apr 22, Done a few tests to see if earlier refresh to get beds building work.
COUNTY CROSSING Myra's city plan Level 3, showing a max population of 3 should be 11 , plan built 3 residential plots no beds, 14 settlers present Refresh 1: Caused 1 bed to appear on the left of the vanilla hut Refresh 2: Caused 2 beds to appear one on the right of the vanilla hut, one in the room above Refresh 3: Caused 2 beds to appear one on the right of the vanilla hut, one in the office next to leisure plot.
All beds that generate appear to be vanilla beds JAMAICA PLAINS Harkness' city plan Level 2, showing a max population of 14 should be 15 , plan built 11 residential plots no beds, 15 settlers present Refresh 1: no beds generated Refresh 2: no beds generated I think the beds in the plan were markers rather than furniture HANGMAN'S ALLEY my city plan Level 2, showing a max population of 11 should be 13 , plan built 11 residential plots no beds, 14 settlers present Refresh 1: 1 vanilla bed generated Refresh 2: 1 PBP bed generated So it looks like manually boosting the population and refreshing forces the system to look for available beds, but it only does one or two not all that are needed.
It also looks like bed markers are not being generated at all. County Crossing looks to have several locations that use them but did not generate, and may be why can't get any beds to generate at Jamaica Plains.
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- What is the Defpoints layer in AutoCAD.
Yagisan likes this. In case this is just happening to some and somehow a mod conflict or load order issue, here is my current load order.
I think Yagisan is one of those who test build city plans the most at least his own. Wonder if he has seen something like this too? Tinuvia , Apr 22, Just realised it may be confusing beds as work items. In plans where the settlement checker underreported beds it over reported work items. May also explain why I could get beds to sometimes build when overpopulated. May be a while before I have time to test. NDCowdy , Apr 24, Joined: Jul 8, Messages: Likes Received: Yagisan , Apr 25, NDCowdy and Ausplat like this.
Confirmed that the competition holotape settlement checker is counting non plot beds as work objects. Doing some testing to see if the plans are building them as work objects by over stacking the populations by at least the number of beds missing.
But so far I can only get plans to build 1 or 2 beds when forced on a refresh. NDCowdy , Apr 26, Is anyone not getting this issue? By default, the plot property is hidden. We covered this before, in this MicroStation basic tutorial.
Now you should see the plot property column. Not only levels can be excluded from plotting. You can exclude elements with certain attributes too. You can set the print attributes. To change it, go to print dialog box. Here you can change your attributes to print.
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